![]() But do not let this keep you away from exploring this wonderful game further. Most elect to skip the design phase entirely - as this is, I would admit, the only point where the presentation fails and may certainly look 'cheap'. The vehicle design is merely a 'gimmick' in current versions anyway and therefore not of great importance. ![]() The designed vehicles themselves could surely be improved upon - but remember that this game was not funded at all for a long period of time, so concessions had to be made somewhere. GC is the polar opposite - it may not look like much, but it sure as hell has 'substance' - and that is what finally makes a good game and keeps players coming back. Recent games that exhibited at least partial similarities, such as GameDev Tycoon, often feature simplified, cuddly, though arguably 'artsy' looks to mask what is essentially a very hollow gameplay 'husk'. Of course, the presentation of GC may be considered somewhat old-fashioned or even obsolete by today's usual gamer crowd, but one would honestly have to ask, what could actually be improved? This IS a management simulation after all, should tables and menus be made 'prettier'? Would that add to the player's 'enjoyment'? I certainly believe it does not. It is therefore safe to assume that I'm quite attached to this project and would recommend it to anyone with even a passing interest in the automotive industry, management games and simulations or - better yet - both of these fields! ![]() ![]() I've been playing GC for quite some time now (especially the beta before the Steam EA release) and would estimate to have accumulated quite a bit more than 500 hrs in total by now. ![]()
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